How to Play
Know Your Pieces
Each piece moves uniquely: the Rook travels straight, the Bishop diagonally, the Knight in an 'L' shape, and the Queen combines all directions.
Control the Center
Occupying the four middle squares (d4, d5, e4, e5) early in the game gives your pieces the most mobility and control over the board.
Protect the King
Use "Castling" to tuck your King safely behind a wall of pawns and bring your Rooks into the game. Never leave your King exposed in the center!
Achieve Checkmate
The game ends when a King is under attack (in check) and has no legal moves to escape. This final blow is known as Checkmate.