How to Play
Roll and Move
Each turn begins with rolling two dice. You move your checkers based on the numbers shown, traveling in a horseshoe path toward your home board.
Hit and Bar
If you land on a square with only one opponent checker (a "blot"), you hit it! The piece is moved to the bar, and your opponent must re-enter it before moving others.
Secure Points
Landing two or more of your own checkers on a point "secures" it. Your opponent cannot land on or touch that point, creating a strategic wall.
The Bear Off
Once all 15 of your checkers reach your home board, you can begin "bearing them off." The first player to remove all checkers from the board wins!